And although you’re welcome to see last week’s post, here’s a brief review of the first five of Tex’s 10 big ideas:
1. Dial up contrast
between characters and/or characters and their environment
2. Turn “and then” into
“but” or “therefore” to create consequences for character actions
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4. Add multiple kinds of
conflict – personal, interpersonal & external
5. Force a character to
do whatever he/she is worst at
Now – are you ready for the final five ideas? Ta-da!
6. Use
the four stages of competence
Uh, what? Right, that’s how I felt.
Like, you’re either competent or not, aren’t you? So Tex expanded this concept
for us. She also graphed it, which I’m sorry I can’t show you. But as I said – consult
Tex herself for the whole show.
Here are those four stages of
competence: unconscious incompetence (the we
don’t know what we don’t know stage); conscious incompetence (we’re at
least aware of our own inadequacy); conscious competence (we can do it, but we
have to think about it); and unconscious competence (the never forgetting how to ride a bike stage).
Tex also mapped these onto the
three-act plot structure, remembering that Act 2 has two parts, with a major
change in the middle: Act 1 – the character is unaware that a problem exists
until, boing! his incompetence
reaches his conscious level. Act 2 – the character starts to figure things out
(moving from conscious incompetence to conscious competence), with numerous
falls off the bike. Act 3 – ride the heck out of that bike!
7. “Jump
before you’re pushed”
Which in Tex-speak means, “that awful
thing that happens to your character is something she brought on herself.”
(Review the three forms of conflict and “choose whichever one most advances the
story.”)
8. Include
a well-intentioned catastrophe
Think “Gift of the Magi,”
Tex urged us, in which each character, with the best of intentions, fails to
realize what the other is doing. (Note: Catastrophes that can be averted by
five minutes of honest communication don’t count. Our job is to prevent those
characters from having those communications!)
9. Use
“so” to turn emotion into action
Haven’t we all been at some point
letting our characters wallow in their emotions? Tex’s solution aims to keep
those emotions from descending into navel-gazing, while providing “kindling to
make your plot catch file.” Her example of the solution: “. . . he’s upset. How
upset? So upset he decides to (fill
in the blank)”
And the final idea is like unto it:
10. Use “so” to turn virtues into faults
“She’s generous. How
generous? So generous that she takes on too much, gets overburdened and then .
. .”
And then, as a special treat for us, her original
audience, Tex shared a bonus idea, but I’ll let you in on it as well: Let the worst thing happen.
We’ve probably all heard this one, but how often do we
act on it in our writing? Maybe because we thought that worst thing was
unbelievable?
“We have to rethink about what happens not only to the
story but to the character,” Tex said. “That forces the character to rewrite
his own identity.”
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